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	<title>Containerized Particulate</title>
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		<title>some songs</title>
		<link>http://www.deathbyhonor.com/blog/?p=138</link>
		<comments>http://www.deathbyhonor.com/blog/?p=138#comments</comments>
		<pubDate>Sun, 04 Jul 2010 23:50:46 +0000</pubDate>
		<dc:creator>Jared</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.deathbyhonor.com/blog/?p=138</guid>
		<description><![CDATA[  
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			<content:encoded><![CDATA[<p><a href="http://www.deathbyhonor.com/index.php?/blog/menoku/" target=top> <img src="http://deathbyhonor.com/menoku/dunes/cover.jpg" width=500 height=500> </a></p>
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		<title>Different waffles</title>
		<link>http://www.deathbyhonor.com/blog/?p=133</link>
		<comments>http://www.deathbyhonor.com/blog/?p=133#comments</comments>
		<pubDate>Sat, 13 Mar 2010 20:58:02 +0000</pubDate>
		<dc:creator>Jared</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.deathbyhonor.com/blog/?p=133</guid>
		<description><![CDATA[
Generally when I&#8217;m involved in creative projects, I tend to try to keep things relatively simple, technically. This is partially a conscious decision, as I don&#8217;t want technical minutia getting in the way of creative expression, but it&#8217;s also a constraint of my so-so technical background. At any rate, I&#8217;ve been working on a few [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://deathbyhonor.com/images/MAXSENSR.png" alt="" width="499" height="348" /></p>
<p>Generally when I&#8217;m involved in creative projects, I tend to try to keep things relatively simple, technically. This is partially a conscious decision, as I don&#8217;t want technical minutia getting in the way of creative expression, but it&#8217;s also a constraint of my so-so technical background. At any rate, I&#8217;ve been working on a few projects lately that involve pretty simple requirements, for which I&#8217;ve found relatively simple solutions. The first, I&#8217;ll write up today. I&#8217;ll save the other for soonish, once I&#8217;ve got it figured out 100%.</p>
<p>For the first project, the idea was to make a tactile interface out of conductive material, to provide data about who&#8217;s touching what, when, and to what degree. I settled on using an n in n out audio interface as a sensor array. The idea is to feed back each channel output back into its own input, turning the combined channel into  I/O in the sensor array. Each channel has a unique frequency assigned to it&#8217;s output, and a notch filter on its input making it &#8216;deaf&#8217; to its own tone. When a user touches two or more of these I/O channels, their skin conducts the audio signals from channel to channel, and each channel registers the amplitude of the other tones it&#8217;s receiving. My setup right now involves insert snakes, with the mono ends plugged into the input / outputs of the audio interface, and the TRS end plugged into a 1/4&#8243; stereo jack with the signal lines tied together.</p>
<p>Currently, the Max patch tells you the sum total of one channels tone being picked up on all others. Later, I may spend some time turning it into an n by n matrix, providing more specific information on channel to channel relationships. I don&#8217;t really feel a need for all that extra data right now, though.</p>
<p>Also, I don&#8217;t know why it would, but this patch (and misuse of your audio interface in this way) may totally destroy your interface / computer / life. So don&#8217;t say I didn&#8217;t warn you. Here&#8217;s the patch &#8211; <a href="http://deathbyhonor.com/Processing%20things/sensor.maxpat">sensor.maxpat</a> (right click -&gt;save as&#8230;)</p>
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		<title>Things I need to make time for</title>
		<link>http://www.deathbyhonor.com/blog/?p=131</link>
		<comments>http://www.deathbyhonor.com/blog/?p=131#comments</comments>
		<pubDate>Tue, 05 Jan 2010 21:50:43 +0000</pubDate>
		<dc:creator>Jared</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.deathbyhonor.com/blog/?p=131</guid>
		<description><![CDATA[Just a brief update before I lose sight of this stuff;
I&#8217;ve lately decided to spend a lot more time with Supercollider, which doesn&#8217;t serve as well for prototyping as something like Max/MSP or PD, but has already proven to have a lot of the same functionality, given a willingness to actually deal with code. sc140 [...]]]></description>
			<content:encoded><![CDATA[<p>Just a brief update before I lose sight of this stuff;</p>
<p>I&#8217;ve lately decided to spend a lot more time with <a href="http://supercollider.sourceforge.net//">Supercollider</a>, which doesn&#8217;t serve as well for prototyping as something like Max/MSP or PD, but has already proven to have a lot of the same functionality, given a willingness to actually deal with code. <a href="http://supercollider.sourceforge.net/sc140/">sc140</a> contains a lot of excellent examples of the kinds of complexity you can get with relatively little code, and  is easily my favorite thing involving twitter *ever*. Also, whenever I have the time, I plan to sit down with <a href="http://www.ixi-audio.net/content/body_backyard_tutorials.html">ixi</a>, and see what that&#8217;s all about. The goal I have in mind is a Supercollider&#8230; synth? program?&#8230; that will take OSC input from one or more running instances of Isadora during a live performance. Ideally, I&#8217;d act as a kind of &#8216;operator&#8217;, routing, scaling and biasing various OSC signals to appropriate parameters within the synthesizer, creating a live indeterminate composition with clear correlations with the video being projected. I&#8217;ll post interesting and useful code / resources as I work my way through this process.</p>
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		<title>New look</title>
		<link>http://www.deathbyhonor.com/blog/?p=128</link>
		<comments>http://www.deathbyhonor.com/blog/?p=128#comments</comments>
		<pubDate>Mon, 09 Nov 2009 06:40:53 +0000</pubDate>
		<dc:creator>Jared</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.deathbyhonor.com/blog/?p=128</guid>
		<description><![CDATA[True! Beyond (hopefully) looking and behaving much better, a lot of old stuff is now more organized / available. So uh, yeah.
]]></description>
			<content:encoded><![CDATA[<p>True! Beyond (hopefully) looking and behaving much better, a lot of old stuff is now more organized / available. So uh, yeah.</p>
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		<title>Nancarrow</title>
		<link>http://www.deathbyhonor.com/blog/?p=125</link>
		<comments>http://www.deathbyhonor.com/blog/?p=125#comments</comments>
		<pubDate>Sun, 01 Nov 2009 00:12:13 +0000</pubDate>
		<dc:creator>Jared</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.deathbyhonor.com/blog/?p=125</guid>
		<description><![CDATA[So we&#8217;ve finally reached some kind of finished-like-state with the midiglock. I&#8217;ll be putting media up over in the new section I&#8217;ve made for it over the next few days (hint: it&#8217;s on the left, under &#8216;projects&#8217;). Expect it to take a little while; my computer doesn&#8217;t render video like it used to.
]]></description>
			<content:encoded><![CDATA[<p>So we&#8217;ve finally reached some kind of finished-like-state with the midiglock. I&#8217;ll be putting media up over in the new section I&#8217;ve made for it over the next few days (hint: it&#8217;s on the left, under &#8216;projects&#8217;). Expect it to take a little while; my computer doesn&#8217;t render video like it used to.</p>
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		<title>Nice lamp.</title>
		<link>http://www.deathbyhonor.com/blog/?p=123</link>
		<comments>http://www.deathbyhonor.com/blog/?p=123#comments</comments>
		<pubDate>Mon, 26 Oct 2009 06:07:28 +0000</pubDate>
		<dc:creator>Jared</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.deathbyhonor.com/blog/?p=123</guid>
		<description><![CDATA[

]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://www.deathbyhonor.com/images/sole1.jpg" alt="" width="512" height="341" /></p>
<p><img class="alignnone" src="http://www.deathbyhonor.com/images/sole2.jpg" alt="" width="512" height="341" /></p>
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		<item>
		<title>Buy, buy, buy&#8230;</title>
		<link>http://www.deathbyhonor.com/blog/?p=121</link>
		<comments>http://www.deathbyhonor.com/blog/?p=121#comments</comments>
		<pubDate>Wed, 21 Oct 2009 05:51:06 +0000</pubDate>
		<dc:creator>Jared</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.deathbyhonor.com/blog/?p=121</guid>
		<description><![CDATA[
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			<content:encoded><![CDATA[<p><a href="http://www.insound.com/Ah_Holly_Famly_Reservoir_CD/productmain/p/INS67559/"><img class="alignnone" src="http://deathbyhonor.com/images/ahf.jpg" alt="" width="512" height="523" /></a></p>
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		<title>Idaho</title>
		<link>http://www.deathbyhonor.com/blog/?p=118</link>
		<comments>http://www.deathbyhonor.com/blog/?p=118#comments</comments>
		<pubDate>Wed, 21 Oct 2009 05:44:23 +0000</pubDate>
		<dc:creator>Jared</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.deathbyhonor.com/blog/?p=118</guid>
		<description><![CDATA[
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			<content:encoded><![CDATA[<p><img class="alignnone" src="http://www.deathbyhonor.com/images/idaho.jpg" alt="" width="512" height="4487" /></p>
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		<title>Work proceeds</title>
		<link>http://www.deathbyhonor.com/blog/?p=112</link>
		<comments>http://www.deathbyhonor.com/blog/?p=112#comments</comments>
		<pubDate>Wed, 23 Sep 2009 05:32:54 +0000</pubDate>
		<dc:creator>Jared</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.deathbyhonor.com/blog/?p=112</guid>
		<description><![CDATA[
Yes indeed. Some of the subtleties of velocity differentiation are lost on this video, but if nothing else, it&#8217;s made these bells much less irritating to listen to. Low PWM and high frequency also yields some very cool modem / printer like tones. What&#8217;s even less obvious is a total rewrite of the code, which [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/oPo4Hw39_t0&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="515" height="293" src="http://www.youtube.com/v/oPo4Hw39_t0&amp;hl=en&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Yes indeed. Some of the subtleties of velocity differentiation are lost on this video, but if nothing else, it&#8217;s made these bells much less irritating to listen to. Low PWM and high frequency also yields some very cool modem / printer like tones. What&#8217;s even less obvious is a total rewrite of the code, which should make it a breeze to upgrade this thing to a 3 octave glock + Arduino Mega.</p>
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		<title>Hmmm.</title>
		<link>http://www.deathbyhonor.com/blog/?p=110</link>
		<comments>http://www.deathbyhonor.com/blog/?p=110#comments</comments>
		<pubDate>Sun, 20 Sep 2009 08:49:55 +0000</pubDate>
		<dc:creator>Jared</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.deathbyhonor.com/blog/?p=110</guid>
		<description><![CDATA[
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			<content:encoded><![CDATA[<p><img class="alignnone" title="Huh." src="http://deathbyhonor.com/images/huh.jpg" alt="" width="500" height="1940" /></p>
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